My initial GAME plan that I developed in week one was to strengthen my confidence in the following areas: my ability to design and develop digital-age learning experiences and assessments; and to engage in professional growth and leadership. These goals are based on the NETS-S standards. My plan was to create lessons at least once each month that included technology for either interactive learning or assessment and to to set aside time each week (one hour) to research new technology tools for the middle school mathematics classroom. Over the duration of the course, I realized that my first goal of incorporating technology was not terribly difficult, so I found it possible to develop digital lessons more often than once a month. The second part of my goal needed to be adjusted to fit realistically into my lifestyle. With a family at home and limited planning/free time at school, I found that one hour each week was difficult to dedicate. I chose to change it to researching digital tools for at least one hour during the first week of each month. I marked this time on my calendar so I was sure not to neglect it when the first week arrived.
During my research times, I learned that there are a lot of tools at my fingertips. I found a lot of research helpful, especially something as simple as the blogs of other educators, but one of the most useful and free tools I have found is PrometheanPlanet.com. My school uses Promethean software for our activboards, and there are mountains of free resources to incorporate technology and new teaching strategies on the site.
I found that an almost immediate change that occurred in my teaching is my willingness to search the Internet with my class. A lot of random but intriguing questions come up in class about where mathematical concepts originated. Now, I make time during the week to search with my class and learn about whatever topics peaked our curiosity during lessons.